3DS MAX Foundations: Lighting & Materials-Video
* Light Manipulation workflow
* Include / Exclude
* Decay / Attenuation
* Hotspot / Falloff
* Shadows
* Screen set modeling
* Screen set lighting / Area shadows
* Stroboscope Effect
* Displacement with MRay
* Falloff map
* Water splotches on wood
* Cave Modeling
* Cave Materials
* Cave Lighting
* Deep water
* Theatrical Projection
* Old movie Projection
* Flickering movie Projection
* Faking Global Illumination
* Ambient Occlusion
* Procedural Mapping
* Procedural Mapping Lights
* Skylight 1
* Lighttracer
* Final Gathering 1
* Final Gathering 2
* Final Gathering 3
* Skylight 2
* Sunlight
* Modeling with Lattice
* Global Illumination 1
* Global Illumination 2
* Outdoor Lighting
* Glossy Reflections
* Alpha Channels
* Chamfering edges
* Modeling with Shell
* SubSurface Scattering
* Modeling Columns and Arches
* Unwrap UVW exposed
* MAX -> Zbrush -> MAX
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